There is a memory leak in your moving platform Gizmo code - you never destroy the dynamically created mesh (colMesh). This leads to an error about running out of resourceIDs when leaving the editor open for a while (you are creating hundreds of thousands of meshes, one for each platform in the scene every time gizmos are drawn). Fix this by destroying the mesh or caching it for each moving platform.
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There is a memory leak in your moving platform Gizmo code - you never destroy the dynamically created mesh (colMesh). This leads to an error about running out of resourceIDs when leaving the editor open for a while (you are creating hundreds of thousands of meshes, one for each platform in the scene every time gizmos are drawn). Fix this by destroying the mesh or caching it for each moving platform.
Fixed:
Oof thanks for noticing this. Fixed in v1.0.2, which I've just uploaded.