A downloadable game for Windows
Shatter Valley is an unforgiving but highly rewarding twin stick shooter where every fight you take is a risk, and every risk you take is a choice.
The game features a large open world map for you to explore, interesting and formidable opponents, and hundreds of weapon parts that you can use create a powerful arsenal.
Or at least it will.
This is an extremely early access prototype for Shatter Valley. The game is in active developmentand is not yet feature complete. I will be updating the game here frequently as new features and content are implemented, and I would love to hear your feedback along the way.
If you have questions or feedback, you can join the community discord here:
If you're interested in following the project, you can also follow me on youtube where I try to vlog about it somewhat often:
Changes for v2019.9.14 :
- projectiles now collide with other projectiles
- you can now switch between your two weapons and shoot them one at a time or select both and link them together
- added the rest of the weapon parts and implented their contribution to the final weapon stats
- added ammo and reload mechanics (still infinite ammo, but you must reload
- added basic HUD to show player health, weapon selection, and ammo status
- added rough aim pointer / crosshair
- added basic weapon shot sound effect
- added help screen to explain basics and controls
- added short wait time after player dies before going back to menu
- nerfed the enemy loadout a bit
- enemies now have only one weapon
- fixed problems with projectile trails not appearing correctly
- lifted the 5 item limit on in-raid inventory
- added a bunch of variations of each weapon part. These are rough and probably unbalanced!
- UI: main inventory is now sorted
- UI: added ability to un-equip items from the loadout (right click)
- UI: weapon and part stats are now shown in loadout panel
- UI: added highlighting for incomplete weapons and link that to the "start raid" button being disabled
- UI: made current element selection more obvious
- UI: menus should now be fully/mostly usable with gamepad only
- UI: allow use of D-Pad to navigate menus
- various bugfixes
- fixed major performance issues
Currently requires PC & Xbox 360 gamepad (Xbox One gamepad might work)
Wider support to come.